How To Get Revisited

Because it can’t be shared enough, please use these instructions from the Facebook Page when trying to figure out how to get Revisited.


First, Star Wars is copyrighted by LFL and you have to own a copy of the films in order to own a copy of this edit. This is a free edit/enhancement, if you bought this edit from someone you have to go kick them in the nuts and get your money back (this was also Ady’s suggestion in the pop up video section listing all the changed of ANH:R and we all agree wholeheartedly.). If they do not have nuts, well just get your money back and call them a bad word to make them cry. =P

Now to get Revisited on DVD you have to have a few things:

Continue reading

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Quick Han in Carbonite Update

First coat of paint complete on the HiC. I just hope the weather holds out this week so i can get it completed.

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Han Out Of The Mold!

Fresh out of the mold. Some cleaning up work to be done before painting


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Han in Carbonite Sculpt Completed, Wampa Started

The Han in Carbonite sculpt has been completed and the mold is done.


Almost 20kg of silicone and over 10kg of resin and fibreglass mixed and used to create it. Next stage is to cast the final piece, but this is going to have to wait until the end of the month until i get some cash as the mold shell not only took a lot more resin that i had estimated, but the resin was on the brink of going off so only really any good for making the shell. So i now need to get another 10 -15kg resin. Continue reading

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August 2015 Update

Just a small update…….
The hand for the Han in Carbonite sculpt has been cast. Just need to wait for the plaster to fully dry out and then i can finish off the sculpt.It should be dry by the weekend and i can start the casting process mid next week.

Foam and hollowfibre has been purchased, so i can start making the padded suit for the Wampa as soon as i have cleared a little work room once the HiC is out the way.

I have decided to start work on the audio mix while i have a little spare time waiting to finish the HiC. As everything that is left to do and added to the edit don’t require added sound effects or changes in the timeline in length, the mix can be completed before the video side of things is complete. I’ve been working on it for the past few days and so far i have about 60% of the mix completed. Some sections where i have removed some of the Special Edition changes have to have the soundtrack built up from scratch , so not an easy task. If only the unaltered version of the films existed with a true 5.1 or 6.1 discreet mix, my life would be a lot simpler right now. lol

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Bespin Escape Video Preview!

As promised, here is the new clip. It’s just under 9 minutes long and about 260MB. I tried uploading it directly to facebook, but they flagged it for copyright issues and gave me a warning.

The video work is 100% complete. This is how it will appear in the final version. And, as usual, the audio is just a guide track and not an indication of the final version.

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Progress Report – July

Here’s this month’s update from Adywan:

Things are moving a little slower than i had hoped. The Han in Carbonite sculpt is almost complete. I just need to cast my other hand and add it to the sculpt. But that’s what is causing the hold up. Not an easy task to take a casting of my hand on my own, especially in the position it needs to be. I did think about just pouring the alginate into a container and then pushing my hand into it. But the chances of getting my hand out without damaging the alginate mold aren’t worth the risk. It needs to be cast flat. So, as this is impossible to do on my own, i am just waiting for a friend to become available so he can come over and help me out.

As you may know i do have a full casting of the original HiC prop. So why don’t i just take a casting of the hands and use them? Well, to be honest, the casting i received is so poorly done, most of the details have gone. The carbonite detailing around the body is almost smooth. The hands are in terrible condition with no detail left whatsoever along with casting problems. It seems like it was a lot of generations down from the original mold. Its also had some modifications done somewhere down the line to make casting easier, with the fingers fused together and a lot of filling in to remove the original undercuts. So, no, there is no possible way to use this for anything apart from the trousers and boot sections.


In the mean time, as you can see by the picture, the HiC sculpt is taking up all my workspace. It’s too fragile to risk moving it, plus there is no where in the workroom that i could safely put it. So, at the moment, i’m just going through the edit fine tuning a few shots here and there. I have also decided to start working on the audio, which will speed things up as i now have the edit locked down in it’s length and editing.

So , what does this mean for the edit? Well, at the moment i don’t know. Apart from a couple of effects shots being finalised, it’s just me now working on it. All the model work is being done solely by me. I’m not some effects house where i have a team of people working on them in order to get things done quicker. I’m just one person, working from home, during any spare time i may have. So delays happen. Which is why i really want to avoid giving release dates.

Another thing is that Episode 7 is on the horizon. There is no way i would even think of releasing ESB:R close to that release date or even shortly after. It would be madness.

So, i will know more in the months to come.

Oh and please don’t bother with the sarcastic comments about how it’s never going to get released, how i keep adding stuff ( which i don’t) , etc etc. If that is the case then i would have stopped a long time ago. I’m not going to put all this time, effort and money into something and NOT finish it. I know it’s taken a long time to complete. Maybe one day i will fully explain everything that has happened not only in my personal life, but also problems encountered with doing something like this that has caused the long delays. Most people would have given up long ago. But i refuse to. This WILL be completed. I am NOT adding stuff i never originally intended.

There will be a clip uploaded in the next couple of days. I’ll be uploading a clip starting from the Gantry lightsaber duel right up until they escape Bespin. So keep checking back here……

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Red Eye Reduction?

One of the subtle changes to ANH in Revisited is the fact that Vader’s eyes are no longer red tinted, but black as in ESB and ROTJ. In a post today on¬†about Vader having red eyes in “Star Wars: Rebels”, Adywan expanded on his change:

…it was more down to the fact that the red lenses used were not very well tinted. It caused the viewer to be able to see the face behind the mask. Back in ’77 you weren’t sure if Vader was man or machine or what he was ( which the prequels ruin if you watch them in order), but seeing a human face behind the eyes kind of spoiled that thanks to home video. When i started ANH:R, that was one of the first things i changed. It helped mask the face behind it. I was still learning the tools at the time as i had never touched any grading or fx software before and just plain darkening the eyes didn’t yield good enough results. Plus, the colouring is so messed up on the DVDs/ BluRays that his lenses aren’t red throughout. It was either alter the shots where you could see how red the lenses were, which was easy with desaturation, or mask every shot and recolour them red throughout. Again, at the time, i was still learning and wasn’t sure how to accomplish that.¬† Another reason was to give continuity with the colour of the other two helmets from ESB & ROTJ ( i was going to remove the yellow tint from ROTJ). Now i know how to remove the face but keep the lenses intact and have them consistent throughout, and that i’m not going to alter them in ROTJ, the red eyes will be back when i do the HD version.

So good news for all you Red-Eye Vader lovers out there, he’s coming back.

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