Things are progressing very nicely now. Wampa body is completed and all that is left to do for the costume is the adding the detailing, like dirtying and adding the ice etc. The costume is pretty big and bulky, as you can see from scale of the mannequin head compared to the body in the one photo.
Work has started on the wampa cave set so filming the very final shots for ESB:R shouldn’t be very far away……
The end is so close now……
Progress is a little slower than i had anticipated. Finishing this damn wampa is proving more of a pain that i’d hoped, but it’s getting there. It didn’t help that, while watching the final workprint, i noticed that two shots i had thought were complete were missing a couple of elements, so i needed to get those filmed and added into the compositions.
I assure you i am working as fast as i possibly can, but there is no possible way this can be completed before the end of this month, and that is if everything continues without any holdups. But the end is in sight and will be just a few weeks away.
This means there will be no break for me after ESB:R is completed. I will be starting work on ROTJ the day after ESB is released.
On this day in 1980, The Empire Strikes back received it’s World premiere……
On this day in 1968, i was born…….
And, on this day, the very final model created for ESB:R is being filmed. Just a few finishing touches to the miniature set, like straightening out the ceiling lights and getting the Falcon into the correct position, and it’s ready to go. The miniature will be mixed in with the original set in post, which is why you can see certain uncompleted sections of the model.
We are so close to the end now. After this, all that is left are the Wampa shots. The mouth mechanism has been sorted, so filming the Wampa is back on. 🙂 Fingers crossed that the completed version will hold up on camera and work in the final version.
Just adding the finishing touches to the Rebel transport hangar ready for filming tonight. A bit more snow to add to the floor in places and then finalise the lighting of the set. It’s lit by the daylight coming through the window in these pictures and will look a lot different one the proper lighting is sorted and the smoke pumped into the room.
Today i’m putting the finishing touches to the transport hangar miniature (well not that miniature with it measuring 9ft L x 6ft W x 3ft H 😉 ) Just the cosmetics now like adding the snow to the floor, adding the ships, cargo and other set decorations etc. Testing out the lighting before everything is pieced together and found one of the ceiling lights died, so had to rip that out and replace, but the rest seem fine. Filming this set should be happening in the next few daysnow the Wampa is proving to be a bit of a B*stard. The cabling system for the mouth has stopped working for some reason now it’s installed. In tests it worked fine but now the mask is ready for installation, its snagging somewhere as the cable has become too tight to pull. But i just can’t see what is causing it. The cable is running freely through the outer casing, the mouth hing is moving freely and is able to be moved with just a very light touch, but once you pull on the cable it just won’t move. But i’ll figure this out. If not then it could mean scrapping the Wampa, which i don’t want to do, because the mouth movement is essential to this.
So i should have both the hangars filmed by the end of the month/ first week in April. A few weeks worth of work adding all of the extra stuff in the composition and it’s then just the wampa. So the end is very close now. Once i have the hangars finished and added to the editing timeline i will finally have a good idea of a release date, so check back sometime in April for that 🙂
Because there won’t be much to update you on in the mean time, the next update will be mid to late April (apart from maybe some pics of the hangars). But that will be an update you won’t want to miss 😉
Started layering the fur onto the mask. A very time consuming task as this has to be done in small sections at a time. I’ll be gluing the fur onto the mask as much as possible and then hair punching the rest to blend in the edges to give a more natural look.
In other news, based on Rogue One, Adywan will making all X-Wing engines have a consistent pink glow, as opposed to the red he was planning on.